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3D Generalist

3D Generalist Course

Learn the entire 3D character animation pipeline from scratch! Modeling, Rigging, Animation, Cloth Simulation, Texturing, Lighting, and Rendering.

Course by Pasha Ho
3D Generalist Course

What is this course about?

Want to create 3D character animations from scratch, but not sure where to start? This course will guide you through the entire classical 3d pipeline from start to finish.

We will start by modeling a character using traditional modeling techniques and retopology. You will learn how to rig a character from a single joint to custom complex Xpresso systems. As you learn the animation of the basic walk cycle using a custom rig, you will develop the intuition to connect the knowledge of rigging and animation stages.

You will also be able to add more life to your animations using realistic cloth simulation. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render it into the finished animated video.


Level: You already have some experience working with the software and understand its basic principles. You are familiar with the interface. Intermediate
Soft: Cinema 4D, Redshift, Marvelous Designer
Language: English
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3D Generalist Pipeline Example

Complete pipeline

This course covers the entire classical production pipeline. You will understand how to approach any 3D animation project and organize the workflow from simple modeling to rendering a complete animated scene.

3D Generalist Character Rig Example

Character rig from scratch

We will start with a single joint and will go through every little detail from stupidly simple to mind-blowing complex step by step to understand each rigging stage as deep as possible.

3D Generalist Real Experience Tricks

Real experience tricks

This course contains an enormous number of tips and tricks based on real-world experience. We will discuss how to deal with common problems that everybody faces in real projects and deeply understand their causes.

Course curriculum

What will I learn?

11 lectures / 10h+

Modeling: Blocking

In the first lesson, we will quickly go over the necessary tools and create a base for the character using standard primitives. We will concentrate on the overall shape and silhouette of the character.

3D Generalist Modeling

Modeling: Head Topology

It is difficult to create a good rig and animate it, without a good topology
We will simplify the process, breaking down the model into key areas, and create a topology on top of the blocking model. You will learn to think in polygon loops, understand where they should be placed, and why they’re so important.

3D Generalist Modeling Head Topology

Modeling: Body Topology

In this lesson, we’ll cover different modeling methods. We’ll see how different topology behaves, how to solve some of the topology issues that you’ll face in real-world projects. As a result, you will get the final character model.

Rigging: Joints. Skin. Weights

To animate the character, we need to build a skeleton to which we will attach the character model. You will learn how to create joints and how to properly bind different parts of the geometry to different joints using weight painting and skin deformer.

Rigging: Controllers. Xpresso. IK/FK

To simplify the animation process we’ll show you how to create complex dependencies using Xpresso. It will allow you to control the joints using custom controllers. We’ll also learn how to build IK/FK switch system from scratch

Rigging: Controllers. Forearm Twist. Bendy Bones

In this lesson, we’ll continue to build a custom rig. It contains a lot of tips and tricks about constraints, Xpresso, etc. You will learn how to fix the “forearm twist” problem and one of the methods to create a “Bendy bones” system.

Rigging: Face Rig. Pose Morphs

You already know how to bind geometry to joints and have a basic idea of how it simplifies the animation process. In this lesson, you will learn some different technics to rig face features such as pose morphs and how to make them work together with the skin deformer.

 

Animation: Walk Cycle. Key Frames. Curves

The rig is finally done! Now you are ready to bring the character to life. You will learn the basic approach to animate a walk cycle in Cinema 4D using your rig.

 

Animation: Gimbal Lock. Rotation Order. “Knee Popping” fix

We’ll dive deep into some of the common pitfalls and not obvious problems that you’ll face in real-world projects and how to fix them such as “Gimbal Lock” and “IK Knee Popping”. We’ll finalize the walk cycle animation and make a perfect loop

Cloth Simulation

Many of the motion designers are afraid of simulations because it is too complex,
But the truth is that it’s much simpler than it seems. The cloth simulation will bring your animations to a new level of realism and complexity. Once you nail it, you will use it everywhere.

 

Assembling. Shading. Lighting. Render

You made a lot of complex technical stuff and it’s time to assemble the whole scene and make it beautiful! You will learn how to set up lighting, tune materials based on physical properties. Also, you’ll get a lot of tips about project optimizations, parametric materials, volumetric rendering, and much more.

About the Author

3D Generalist Author

Hi, I`m Pasha Ho 🤠

3D artist, a generalist with more than 13 years of experience in such software as Cinema 4D, Zbrush, Houdini, 3ds Max, and many others.

I have a unique experience in almost every 3d discipline from sculpting to simulations and coding.

Also known as the author of the HoRope plugin for Cinema4D. In this course, I’ll make sure to give you all knowledge so you will become a real 3D Generalist!

3D Generalist Course Presentation

Covers the entire 3D production pipeline

A universal classical approach that works with any 3D application

Based on a professional animation project

Tips and tricks based on real experience

Advanced character rigging from scratch

3D Generalist

Learn the entire 3D character animation pipeline form scratch!

100% money back guarantee

If unhappy with the tool, you can request a refund within 14 days after the purchase and get every cent back. Tool purchased before the actual starting date refund can be requested up to 14 days after the first installation. Note: not applicable if purchased with a discount coupon

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