What is this modeling course about?
Learn how to design and create your own 3D character bust in Blender. You will learn how to think about proportions and shapes while sketching, how to block out your design in Blender and refine the model with sculpting techniques.
You will also learn some handy modeling techniques for the tricky parts that are often problematic to sculpt. I will show you how to paint your character and setup beautiful materials without having to do any retopology or UV unwrapping! (if you don’t know what those are, don’t worry. You won’t have to.)
What will I learn in 3D Character Head in Blender course?
In the first lesson we will sketch a variety of characters and choose our favorite design. We’ll learn how to think about shapes and proportions while drawing. Choose carefully, you will be spending a lot of time with your new friend!
Side and front sketches
Blocking in blender
It’s time to start blocking in the big shapes that make up our character! You will learn handy techniques on how to make big 3D shapes rapidly in Blender.
Brushes, tools and tweaking. Learn how to use the sculpting tools in Blender. In other words, the fun part!
Common sculpting problems
While sculpting you might end up in tricky situations. Here’s some tips on how to solve the most common problems that might occur while sculpting in Blender.
Sometimes a video is worth a thousand words, so here’s a sped up recording of me sculpting my character. Feel free to skip around the video as you like!
Modeling the collar
We will continue on the quest of modeling the tricky parts of our character, this time the tiny but ever so important eyelashes.
Мodeling the pocket
What’s a shirt without a pocket? Your character may not need a pocket but trust me, there are some modeling techniques of pure gold in this lesson. You will learn how to make an object hug another object’s surface with the click of a button.
Setting up an HDRI
This is where we set up an HDRI image, or an environment texture. Blender will light your character based on the image, making it look a big leap closer to the real thing.
Let’s throw in some lamps to get those gorgeous shadows going. Learn how to make a simple lighting setup that will make any character look amazing.
Vertex color layers
It’s possible to mix multiple layers of vertex colors together like layers in Photoshop. Here we will learn this advanced technique which you may choose to use or not use.
The window to the soul! Eyes are usually the most important part of your character as we humans are wired to look at them first. It’s time to paint some color onto those creepy empty globes.
Skin should look like skin and eyes should have glossy reflections. Or maybe you want your character to look like a toy made out of plastic? Here we will learn how to set up some basic but appealing materials.
Break the symmetry
None of us are perfectly symmetrical, not even the prettiest. That’s why it’s important to break up your character’s symmetry to make it feel much, much more natural.
In this lesson we will adjust how the colors in our scene look like. If you do this carefully enough you might not need to adjust all those renders in Photoshop later.
Wouldn’t it be nice if we could blur the background and make it look like your render was taken with a real camera? Well that’s exactly what we will do in this lesson.
3D Character Head in Blender
100% money back guarantee
If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon