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3D Character Design
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What is this course about?

This course covers entire professional character modeling pipeline.
We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping
to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image.

Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.

Level

Basic

Format

Online

Lessons

7

Duration

6h+

Required Software

ZBrush, Cinema 4D, 3dCoat, Substance Painter, Redshift

Language

English

Classical pipeline

Classical pipeline

You will learn the classical step by step approach to create a character 3d model. Starting from reference image
you will learn how to sculpt, retopology,
texture and render a character.

Industry-standard software

Industry-standard software

You will learn the most common tools and software used for character creation.
Zbrush for sculpting. 3dCoat for retopology and unwrapping. Substance Painter
for texturing.

Real experience tricks

Real experience tricks

This course contains an enormous number of tips and tricks based on real-world experience. We will discuss how to deal with common problems that everybody faces in real projects and deeply understand their causes.

COURSE CURRICULUM

What will I learn?

LESSON #1

Blocking

Getting to know Zbrush interface and learn basic tools to create a base for
the character using reference image

Blocking

LESSON #2

Modeling

A deeper dive into Zbrush to add details to the model. Exploring various
ZBrush approaches to create and manipulate geometry

Modeling

LESSON #3

Retopology

Learning retopology technics using 3dCoat and Cinema4d

Retopology

LESSON #4

UV Unwrapping

Using 3dCoat to unwrap geometry

UV Unwrapping

LESSON #5

Texture Painting

Learning Substance Painter basics. Texture painting and preparing maps

Texture Painting

LESSON #6

Building a Scene

Modelling scene props using Cinema 4d. Posing a Character

Building a Scene

LESSON #7

Render

Learning Redshift basics. Setup lighting. Creating shaders. Rendering final image

 

Render

About the Author

Author photo Author icon

About the Author

Hi, I`m Pasha Ho 🤠

3D artist, a generalist with more than 13 years of experience
in such software as Cinema 4D, Zbrush, Houdini, 3ds Max,
and many others.

I have a unique experience in almost every 3d discipline from sculpting to simulations and coding.

Also known as the author of the HoRope plugin for Cinema4D. In this course, I’ll make sure to give you all knowledge so you
will become a real 3D Generalist!

3D Character Design Partymaker

Covers the entire 3D production pipeline

A universal classical approach that works with any 3D application

Based on a professional animation project

Tips and tricks based on real experience

Advanced character rigging from scratch

3D Character
Design Partymaker

Explore the classic 3D pipeline for sculpting, retopology, texturing, and character rendering.

LEVEL

You’ve already started taking the first steps in the sphere and have a basic understanding of the work principles of this soft.

Basic

LESSONS

7

DURATION

6h+

Product guarantee
100% money back guarantee

If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon

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