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Autodesk Maya Modeling Course
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What is this Maya course about?

Modeling is an essential part of the 3D industry. You can not imagine any animated movie or video game without 3D models. Characters, props, environment, almost every idea needs to be represented as a 3D model either fully or partially. 3D is a versatile tool that will come in handy for any contemporary artist. But where to start?

It`s much better to begin your 3D artist’s journey from tweaking some polygons and getting knowledge about 3D in a nutshell. In this course you will start from creating a simple model of a longboard in Maya and then learn how to texture it in Substance Painter right away. After that, we’ll show you the ropes on a simple example. There is a real challenge for you: you will need to create full a 3D hard surface character from our animated movie that we’ve made for this course!









Required Software

Autodesk Maya, Substance Painter




What will I learn?



Interface navigation and standard Maya tools.


Modeling Basics

Maya basic modeling tools. Learning the polygonal modeling process on the examples of simple objects.


Hardsurface Modeling

Creating a longboard model. Mastering creating the correct topology.

    • creating a basic object form;
    • objects grouping;
    • adding details to a grid for smoothing;
    • creating the final geometry.


UV Unwrap

Creating a UV map of a model in Maya. Preparing a model for texturing.



Creating textures. Basic rendering in Substance Painter.


Introduction to advanced modeling

  • creating the base concept, development of the idea;
  • pre-modeling preparation;
  • preparation of references;
  • working out the masses and proportions.


Increasing the geometry detailing

  • work with deformers;
  • Boolean operations. Pros and cons;
  • work with KitBash;
  • creating a simple animation for checking the model functionality.


Mesh modeling using clones

  • What mesh is and how to use it for modeling covered on the example of the robot’s spine and eyes.
  • Finishing up the scene.


Preparing UV for the final model

  • Subdivision of geometry into logical groups;
  • Creating UVs;
  • UV packing using UDIM.


Introduction to Substance Painter

  • Key aspects of texturing for PBR shading;
  • Textures baking;
  • Texturing methods of complex objects.


Preparing the scene for presentation

  • camera and animation;
  • creating an expressive pose;
  • final shaders setup;
  • color and light as a composition method;
  • introduction to Arnold renderer.

About the Author

About the Author

Hi. My name is Ihor!

I’m from Ukraine. I am a professional 3D artist, and I have been doing computer graphics for over 15 years. Having received a degree in architecture, I was still keen on games and movies and wanted to create graphics for the coolest projects in the world. During my career, I have learned a lot and took part in amazing projects, created graphics for cinematics and movies, worked in some of the most powerful VFX studios such as UPP and MPC. And now I want to share my knowledge and experience with you.

Modeling Essentials in Autodesk Maya Course

Basic stages of working with 3D modeling

Hardsurface modeling

Substance Painter exploring

Work with KitBash

Modeling Essentials in Autodesk Maya Course

A structured online course on basic Maya modeling tools and Substance Painter texturing workflow from CG industry veterans. Start your 3D artist’s career NOW!


You’ve already started taking the first steps in the sphere and have a basic understanding of the work principles of this soft.






Product guarantee
100% money back guarantee

If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon

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