What is this Maya course about?
Modeling is an essential part of the 3D industry. You can not imagine any animated movie or video game without 3D models. Characters, props, environment, almost every idea needs to be represented as a 3D model either fully or partially. 3D is a versatile tool that will come in handy for any contemporary artist. But where to start?
It`s much better to begin your 3D artist’s journey from tweaking some polygons and getting knowledge about 3D in a nutshell. In this course you will start from creating a simple model of a longboard in Maya and then learn how to texture it in Substance Painter right away. After that, we’ll show you the ropes on a simple example. There is a real challenge for you: you will need to create full a 3D hard surface character from our animated movie that we’ve made for this course!
What will I learn?
Interface navigation and standard Maya tools.
Maya basic modeling tools. Learning the polygonal modeling process on the examples of simple objects.
Creating a longboard model. Mastering creating the correct topology.
- creating a basic object form;
- objects grouping;
- adding details to a grid for smoothing;
- creating the final geometry.
Creating a UV map of a model in Maya. Preparing a model for texturing.
Creating textures. Basic rendering in Substance Painter.
Introduction to advanced modeling
- creating the base concept, development of the idea;
- pre-modeling preparation;
- preparation of references;
- working out the masses and proportions.
Increasing the geometry detailing
- work with deformers;
- Boolean operations. Pros and cons;
- work with KitBash;
- creating a simple animation for checking the model functionality.
Mesh modeling using clones
- What mesh is and how to use it for modeling covered on the example of the robot’s spine and eyes.
- Finishing up the scene.
Preparing UV for the final model
- Subdivision of geometry into logical groups;
- Creating UVs;
- UV packing using UDIM.
Introduction to Substance Painter
- Key aspects of texturing for PBR shading;
- Textures baking;
- Texturing methods of complex objects.
Preparing the scene for presentation
- camera and animation;
- creating an expressive pose;
- final shaders setup;
- color and light as a composition method;
- introduction to Arnold renderer.
Basic stages of working with 3D modeling
Substance Painter exploring
Work with KitBash
Modeling Essentials in Autodesk Maya Course
100% money back guarantee
If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon