Intermediate: You already have some experience working with the software and understand its basic principles. You are familiar with the interface.
Rigging and Animation in Cinema 4D
Course starts on September 10
Whatever character you have, whether it is a person or a robot, a centipede or a jellyfish, understanding the basics of rigging together with simulations, xPresso, and a bit of Maths will make you practically almighty. We will start simple, with questions: Do you need a rig at all? What cases do require it? And when can you avoid it substituting it with clusters, vertex maps and deformers? After that, we will gradually proceed from using Cinema 4D's standard systems to creating our own ones.
This course is for those who have very recently discovered Cinema 4D. You should be prepared that rigging requires a high level of concentration as well as some experience in working with 3D. At times it won't be that easy, but rigging is the only way to bring your character to life.
What is this course about?
What will I learn in this course?
In short, before you start working on a rig, you need to understand what it should look like and whether you need it at all. I'll explain all these in detail in the introductory series of lessons.
of CMOTION object
In certain cases, such as walk cycle animation, you can make it with the CMotion module. With a couple of clicks, you'll create automatically animated walkcycle along any spline. Combining several CMotion objects, you can achieve outstanding results.
In this lesson, we will show you the full power of the parametric motion generator. We will use one of the most difficult cases as an example - the animation of a centipede crawling on a complex surface. Animating such a scene manually would be much more time consuming. In a few words, CMotion objects provide huge opportunities and significantly save time.
By the way, if you are still avoiding simulations because you have no idea how to cycle them, don't worry, I will show you how to do it in this lesson.
(and not only) body
Actually, with the help of Character Object, you can animate not only people but also birds, fish, cats and a whole lot more.
Learn how to create a face rig in detail and no one will ever ask your character: "Why so serious?"
— How to make fingers automatically place themselves naturally on any surface?
— How to make legs bend the way you need them to, in all the necessary joints?
— How to make a tool to apply an animation from Mixamo motion capture to your character with a few clicks?
To sum up, the main thing of the lesson is controlled automation and, of course, robots.
And much more...
What students say about our courses and school
Currently, I'm a 3D Generalist. As a freelancer, I also cooperate with different studios and freelancers all around the world. Why character animation and rigging? Everything is quite simple, a model comes to life only in motion, and you can't achieve that without rigging. Besides, rigging has plenty of room for technical creativity. At the interface of visual and technical creativity, the idea of the course was born.
About the author
Hi I'm Victor Abramovskiy!
Facebook group for all students of the course
- Bring almost any 3D character to life
- The best way to create your own cool 3D animation portfolio
- Fast skillset upgrade for beginners and experienced 3D artists
- New and fresh approaches to already known software
- Permanent access to all course updates
Rigging and Animation in Cinema 4D
An online course on how to bring almost any 3D character to life, whether it is a person, a robot, or even a jellyfish. Learn how to create a rig that can be quickly and easily animated manually or automatically.
If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon
Frequently asked questions
Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.13.2 or newer. We recommend at least 4 GB VRAM for GPU rendering.
You can fill the gap by our free Cinema Fundamentals courses.
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