Rigging and Animation in Cinema 4D

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Rigging and Animation in Cinema 4D

An online course on how to bring almost any 3D character to life, whether it is a person, a dog, a fish, or even a centipede. Learn how to create a rig that can be quickly and easily animated manually or automatically.

Who will be teaching?

Victor Abramovskiy

Since I was a child, I, like many others, was fond of cartoons and drew simple flipbook animations. But everything changed when I got a computer. Inspired by Pixar cartoons, I became pretty interested in animation programs and 3D Max caught my eye (it was popular at that time). And then, a friend of mine showed me Cinema 4D. Since that time, this icon is always on my desktop, and I’m a true fan. I began with short cartoons with characters; I modeled, textured, animated, and rendered them. 15 years later, the situation is generally the same. Over this time, I was employed in several game dev companies and animation studios. Currently, I’m a 3D Generalist. As a freelancer, I also cooperate with different studios and freelancers all around the world. Why character animation and rigging? Everything is quite simple, a model comes to life only in motion, and you can’t achieve that without rigging. Besides, rigging has plenty of room for technical creativity. At the interface of visual and technical creativity, the idea of the course was born.

Some Author’s Works

Topics covered

Cinema 4D has a number of standard setups for rigging. It is important to understand their pros and cons, know how to use them, and recognize the tasks where the use of them is appropriate.

With the help of Cmotion, you can easily create automatically animated objects along any spline. Combining several Cmotion objects, you can achieve outstanding results.

Cartoon characters usually cause a lot of trouble. They should be quite mobile, easily deformed, and be able to overdo and underplay movements we want them to. All these tasks can be addressed with deformers.

This lesson would not exist if all beings on Earth were constituted like humans. But here we are. In this part of the course, I’ll tell you how to create limbs of other types, for example, of a dog.

Corrective shapes, muscles, shrinkwrap, collision, proxy deformation using mesh deformer or surface deformer, dynamics blending, smooth, relax, camera deformer, tangential morph. You’ll at least get familiar with the terms ;) and will learn how to create complex deformations, of course.

Do I need to explain why you have to be able to create face rigs and animate them?

Tips, tricks, tips, tricks… All you need to know to create rigs and animate and enjoy making them.

Let me know when the course starts

This course will provide you with basic knowledge about 3D world fundamentals and you’ll be able to deal with various Cinema 4D tasks without searching for tons of tutorials.

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