Disney Character Producer
Master the process of creating a high-quality stylized character!
This course covers sculpting, retopology, cloth simulation, hair grooming, texturing, shading, and rendering.
Master the process of creating a high-quality stylized character!
This course covers sculpting, retopology, cloth simulation, hair grooming, texturing, shading, and rendering.
Ready to learn how to create Pixar-level characters? In this course,
you will master core character sculpting and modeling techniques
and workflows necessary to bring any concept to life.
Discover fundamentals of stylization, appeal, and what makes the design memorable. Learn how to apply anatomy knowledge, work with reference and improvise. Find out the secrets of an efficient and clean topology that works great for animation. Create detailed textures and beautiful hairstyles. Finally, make an eye-catching presentation!
Dive deep into Zbrush, Substance Painter, Blender
and Marvelous Designer.
This course offers different approaches to maximize your efficiency. We will explore ways to make your workflow faster and more enjoyable. Creating character is a lot of fun.
You will discover interesting ways to stylize anatomy, learn how to avoid common mistakes, and make your character look great from any angle. The course covers the creation of a high-quality topology that works perfectly for animation, offers tips and tricks.
11 lectures / 8h+
A good project starts with a good plan. We’ll begin by creating a 3d sketch
of the character, which includes blocking out the character, establishing
the proportions and the main elements, working on the silhouette.
Now that all the main elements are in place, let’s polish and finalize them.
We’ll talk more in-depth about anatomy, stylization, and appeal. You’ll
learn how to make your character unique and memorable.
This lesson includes a quick introduction to Marvelous Designer and showcases the whole process of creating a pleated skirt, as well as tips and techniques
for efficient workflow.
Quality topology is essential for animation. This lesson covers the whole retopology process of the body, clothes, and accessories. We’ll discuss the importance of the topology flow, common mistakes, and how to avoid them.
We will cover all the basics necessary for efficient UV unwrapping. This includes working with UDIMs, straightening, cleanup, and organization of the UVs.
Let’s add some color! Polypainting in Zbrush is a quick and intuitive way to paint skin. We’ll talk about the organic approach to texturing and what makes the skin look alive.
Now we will continue the texturing process in Substance Painter. This includes finalizing the skin, creating believable materials for the clothes and accessories. We’ll go over creating custom textures, applying stitching, wrinkles, adding fine details to the skin and clothes.
Time to add some hair! We’ll start by modeling the braid, detailing it, and learning how to control its shape.
With the help of Fibermesh, we will create the rest of the hairstyle. Fibermesh allows for a quick and intuitive way to achieve a beautiful result. You’ll get familiar with different ways to comb and style hair, adding clumps and details.
Now let’s finalize the hair and make it look real! We will convert the created guide curves into a particle system and play with different settings available in Blender to really make the hair look nice.
It’s time to put everything together and make some renders! Learn how to add realistic materials, set up the scene, and create flattering lighting that showcases your character and highlights all your hard work.
If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Course purchased before the actual starting date refund can be requested up to 14 days after the first installation. Note: not applicable if purchased with a discount coupon
We often send free tutorials, updates and discounts on future courses. Jump on board, you will love it.