What is this Blender course about?
Course curriculum
What will I learn in this animation course?
6 lectures / 3h
Import and setup
Let’s get greasy! The SVG is ready but let’s take a look at it in your vector software, before going into Blender. Then we’ll make it into one Greasepencil layer, and split up properly, and feel very good about how organized we are 😉

Building the Armature
Now our character is in Blender, we’ll spend this lesson making a full-body armature based on the design. We’ll create some IK for the arms and legs plus some controllers (with custom shapes)

Using Relations
We’ll now attach our character to the armature, using a combination of techniques. Largely we’ll use ‘Relations’ to bind to our bones… but there are also some advanced tricks covered to rig for pleasing deformation using lattices and vertex groups.

Switches
In 2D work, being able to switch between graphics for key art (such as eyes and mouths) is essential. We’ll learn the Time Offset Modifier which will enable us to do just that!

Head Turn
Time to make that head turn, with the help of Action Constraints. We’ll also use the wiggle Bone add-on to add some secondary animation to the hair.

Finishing Touches
Eve’s looking great… But let’s do some cleanup! Let’s cleverly curve those limb edges, do some animation (dancing style), and export as an image sequence with transparency.


Rigging 2D Character in Blender
Learn how to bring a 2D vector art character into a 3D space and work with it like a pro. Import, organize, rig, animate, and export this pink-haired character, Eve, along with me.
100% money back guarantee
If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Course purchased before the actual starting date refund can be requested up to 14 days after the first installation. Note: not applicable if purchased with a discount coupon