What will I learn in this animation course?
Import and setup
Let’s get greasy! The SVG is ready but let’s take a look at it in your vector software, before going into Blender. Then we’ll make it into one Greasepencil layer, and split up properly, and feel very good about how organized we are 😉
Building the Armature
Now our character is in Blender, we’ll spend this lesson making a full-body armature based on the design. We’ll create some IK for the arms and legs plus some controllers (with custom shapes)
We’ll now attach our character to the armature, using a combination of techniques. Largely we’ll use ‘Relations’ to bind to our bones… but there are also some advanced tricks covered to rig for pleasing deformation using lattices and vertex groups.
In 2D work, being able to switch between graphics for key art (such as eyes and mouths) is essential. We’ll learn the Time Offset Modifier which will enable us to do just that!
Eve’s looking great… But let’s do some cleanup! Let’s cleverly curve those limb edges, do some animation (dancing style), and export as an image sequence with transparency.
Gain key insights and tips on how to organize your assets
Detailed rigging tips and tricks you can use and adapt to your own work
Make rigs that will make animators happy 😉
Gain simple but powerful scripting tricks to speed up your workflow
You’ll grasp the entire process of preparing 2D characters in a 3D space.
Rigging 2D Character in Blender
100% money back guarantee
If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon