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3D Character Head in Blender

3D Character Head in Blender

Learn how to design and create your own 3D character bust in Blender. Sketch, model, sculpt and render a beautiful turnaround video of your 3D character.

Course by Valtteri Laine
3D Character Head in Blender

What is this modeling course about?

Learn how to design and create your own 3D character bust in Blender. You will learn how to think about proportions and shapes while sketching, how to block out your design in Blender and refine the model with sculpting techniques.

You will also learn some handy modeling techniques for the tricky parts that are often problematic to sculpt. I will show you how to paint your character and setup beautiful materials without having to do any retopology or UV unwrapping! (if you don’t know what those are, don’t worry. You won’t have to.)


Level: You’ve already started taking the first steps in the sphere and have a basic understanding of the work principles of this soft. Basic
Soft: Blender
Language: English
Course curriculum

What will I learn in 3D Character Head in Blender course?

20 lectures / 1h+

Sketching faces

In the first lesson we will sketch a variety of characters and choose our favorite design. We’ll learn how to think about shapes and proportions while drawing. Choose carefully, you will be spending a lot of time with your new friend!

Side and front sketches

In this lesson we will learn how to prepare front and side views of your character to help you with the 3D modeling.

 

Blocking in blender

It’s time to start blocking in the big shapes that make up our character! You will learn handy techniques on how to make big 3D shapes rapidly in Blender.

Booleans

With Booleans you can combine meshes or make them cut into each other. Here you will learn how to combine those big blocky shapes into one even bigger piece that you can start sculpting on.

 

Sculpting basics

Brushes, tools and tweaking. Learn how to use the sculpting tools in Blender. In other words, the fun part!

Common sculpting problems

While sculpting you might end up in tricky situations. Here’s some tips on how to solve the most common problems that might occur while sculpting in Blender.

Sculpting time-lapse

Sometimes a video is worth a thousand words, so here’s a sped up recording of me sculpting my character. Feel free to skip around the video as you like!

Modeling the collar

Some parts are very tricky to sculpt, so it’s better to take out the modeling tools. In this lesson we’ll learn some basic modeling techniques that will save you a lot of headaches.

 

Modeling eyelashes

We will continue on the quest of modeling the tricky parts of our character, this time the tiny but ever so important eyelashes.

Мodeling the pocket

What’s a shirt without a pocket? Your character may not need a pocket but trust me, there are some modeling techniques of pure gold in this lesson. You will learn how to make an object hug another object’s surface with the click of a button.

Setting up an HDRI

This is where we set up an HDRI image, or an environment texture. Blender will light your character based on the image, making it look a big leap closer to the real thing.

Additional lights

Let’s throw in some lamps to get those gorgeous shadows going. Learn how to make a simple lighting setup that will make any character look amazing.

Vertex color

In this lesson we will learn how to paint color onto our character. We will use vertex colors which do not require UV unwrapping or any external textures. What a relief!

 

Vertex color layers

It’s possible to mix multiple layers of vertex colors together like layers in Photoshop. Here we will learn this advanced technique which you may choose to use or not use.

Painting eyes

The window to the soul! Eyes are usually the most important part of your character as we humans are wired to look at them first. It’s time to paint some color onto those creepy empty globes.

Materials

Skin should look like skin and eyes should have glossy reflections. Or maybe you want your character to look like a toy made out of plastic? Here we will learn how to set up some basic but appealing materials.

Break the symmetry

None of us are perfectly symmetrical, not even the prettiest. That’s why it’s important to break up your character’s symmetry to make it feel much, much more natural.

Color management

In this lesson we will adjust how the colors in our scene look like. If you do this carefully enough you might not need to adjust all those renders in Photoshop later.

Camera settings

Wouldn’t it be nice if we could blur the background and make it look like your render was taken with a real camera? Well that’s exactly what we will do in this lesson.

Turnaround

Congratulations, your gorgeous character is ready! In this last lesson we will render a video purely for showing off. I can’t wait to see all of your characters!

 

About the Author

Valtteri Vilhelmi Laine, Game Artist, Art Director and Game Designer

Valtteri Laine is a Helsinki based game artist with a decade of professional experience in 2D and 3D art. He is known for his versatility in all kinds of art & design tasks and for his love of quirky characters.

Course 3D Character Head in Blender

3D Character Head in Blender

You will learn how to create beautifully composed 3D illustrations. I’ll be taking you through my 3D workflow and talk about basic but faster modeling techniques, bunch of tips and tricks, lighting, shading and much more

100% money back guarantee

If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Course purchased before the actual starting date refund can be requested up to 14 days after the first installation. Note: not applicable if purchased with a discount coupon

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