Rigging 2D Character in Blender
Learn how to bring a 2D vector art character into a 3D space and work with it like a pro in Blender!
Learn how to bring a 2D vector art character into a 3D space and work with it like a pro in Blender!
6 lectures / 3h
Let’s get greasy! The SVG is ready but let’s take a look at it in your vector software, before going into Blender. Then we’ll make it into one Greasepencil layer, and split up properly, and feel very good about how organized we are 😉
Now our character is in Blender, we’ll spend this lesson making a full-body armature based on the design. We’ll create some IK for the arms and legs plus some controllers (with custom shapes)
We’ll now attach our character to the armature, using a combination of techniques. Largely we’ll use ‘Relations’ to bind to our bones… but there are also some advanced tricks covered to rig for pleasing deformation using lattices and vertex groups.
In 2D work, being able to switch between graphics for key art (such as eyes and mouths) is essential. We’ll learn the Time Offset Modifier which will enable us to do just that!
Eve’s looking great… But let’s do some cleanup! Let’s cleverly curve those limb edges, do some animation (dancing style), and export as an image sequence with transparency.
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