A comprehensive primer on the Metaverse, how it will help education, as well as 6 use cases we already see on the market. Read this to understand how the Metaverse is going to affect your business and education.
The Metaverse is a network of virtual worlds with a strong social connection component that may allow it to change the world. To aid its mission of developing online places for interaction, it uses blockchain technology, augmented reality, and permanent virtual worlds. On the hardware end, mobile internet and headgear for augmented and virtual reality make this possible.
Initially, Web 1.0 was a network of interconnected computers and servers that you could search, explore, and use. This network was accessible through a centralised platform,
such as AOL, Yahoo, Microsoft, or Google.
Web 2.0 started to take off around the turn of the millennium. It featured social networking sites, blogging, and eCommerce. We also saw the primary gatekeepers of “free” social media platforms like Facebook, Snapchat, Twitter, and TikTok monetize user data for advertising.
The Metaverse is based in Web 3.0 and is made up of blockchain-enabled decentralised applications that support a user-owned cryptocurrency and data economy.
It is most frequently used to allude to the much-anticipated Web 3.0 version of the internet. Online 3D or virtual environments that give users access to virtual reality and augmented reality experiences are predicted to become more prevalent throughout this stage of the Internet’s evolution.
In the coming ten years, the metaverse will completely transform almost every element of life and business, enabling teamwork in both virtual and real-world settings. In the near future,
we will also witness the development of new business sectors and the alteration of customer-company interactions.
Two different types of platforms can be found in the metaverse:
Decentralized: The first type develops blockchain-based metaverse startups using nonfungible tokens (NFTs) and cryptocurrencies. Decentraland and The Sandbox are clear examples of this where users can purchase virtual land and construct their own buildings
Centralized: The second group describes all virtual environments created by companies
so individuals may interact and transact commerce or just have fun. Last October, Facebook announced their plans for the metaverse and pivoted towards devleping a metaverse
product team. That’s just the beginning.
Each Metaverse Needs an Economy of Its Own
Economies within the metaverse are already developing at breakneck speeds.
Despite the fact that many services in the metaverse allow for the creation of free accounts, purchasing or trading virtual goods on blockchain-based platforms requires cryptocurrency. For example, Ethereum-based crypto tokens are necessary to buy and sell virtual assets on
a number of blockchain-based platforms, including Decentraland’s MANA and The Sandbox’s SAND.
Users can purchase tickets to a virtual performance or concert in Decentraland or swap NFT artworks for them. The value of land has significantly increased in recent years, so they can also profit from trading it. By charging other users to access their games, users on Roblox can also make money.
For instance, when you purchase high-demand, name-brand attire to wear in a physical dance club, you can also get the cryptocurrency equivalent of the attire that your avatar might wear to the virtual Ariana Grande performance. You could even sell the NFT version for another avatar to wear, just like you could resell the physical clothing.
This is just one of several current examples of its use. The Metaverse will be embedded in all sectors and will change the paradigm of interaction with the world around us.
Let’s list a few of them:
Imagine if you could go inside a film, interact with it, move within the locations, and finally,
be the hero of the film. This is a new level of interaction that awaits us in the future.
And thanks to Unreal Engine 5 technologies, this is already possible in the present.
We can already observe Web 3.0 games using the Play to Earn model where users can get paid while playing or even buy land and get rights to assets inside the game with their own economics.
Concerts are about music and community. Attendees want to feel “presence”, and the Metaverse will finally make this possible on a broad scale. You’ll have the opportunity
to attend from anywhere in the world.
Model out your ideas in the Metaverse and become an architectural visualizer. This way, you can run experiments and apply feedback to your current projects. If you’re adventurous, you can even hack physics with your virtual designs.
In the metaverse, you buy land and can build anything on it, which opens up unlimited potential for brands and the promotion of their products. Major brands like Dolce & Gabbana, Coca-Cola, Adidas, and Nike are getting into NFTs for exactly this reason. In the future, when you buy a physical world item from a company, you might also gain ownership of a linked NFT in the metaverse.
How about passing a driving test inside metaverse and getting an official confirmation? This is another way old processes are going to be reinvented so they can be performed without you leaving the house. Just think of how much time it will save!
Imagine if you could touch history the feeling of presence and get a completely different experience. A picture is worth a thousand words. The Metaverse will allow us to apply knowledge in practice and take learning to a new level where everyone can realize their vision.
Researchers, educators, policymakers, and digital designers have the opportunity to choose the direction of advancement for the metaverse today rather than getting stuck being reactive since the infrastructure of the metaverse is still being built.
We need innovative approaches to link the actual world with augmented and virtual reality (VR) experiences if we are to fully realise the potential of the metaverse as a 3D, global, interconnected, immersive, and real-time online place.
All online/private and public schools will move to the metaverse, and many are on the way already. At Motion Design School, we’re proud of being one of the first online schools to introduce Web 3.0 technologies to our audience (coming soon).
What is Motion Design School?
The Motion Design School Mission
Motion Design School is an online school focused on CG courses in categories such as 3D Modeling, 3D rigging/animation, VFX, Render, and many other skills. This is one of the main skills necessary to become a metaverse creator.
We are implementing our own currency on blockchain called $Emotion and it will be used for the entire ecosystem. Our school combines 5 different evolutionary ideas to create a better educational outcome:
Upon the completion of the courses, you perform an assignment that needs to be approved by the community before you receive compensation for successful completion. This is called Learn to Earn technology which is very similar to Play to Earn. In that case, you literally get the money for the skills you’ve just achieved in the learning process.
To keep the competition going and help pick out the best of the best, we are implementing a system of battles providing opportunities for the users to compete and win $Emotion tokens as a reward for their skills. A gamification and rewards system will also be introduced where users receive separate awards for activities on the site.
Each piece created in the learning process can be converted into an NFT and exhibited at the marketplace. Moreover, each NFT asset can be uploaded to the Metaverse for further use.
NFT assets are available as ready-made buildings, individual objects, or characters that users can utilize as avatars.
All users of the system can buy land inside the metaverse and create their own world.
The possibilities are unlimited as we can now use advanced software like Unreal Engine
or Houdini. It all depends on the user and the level of detail they want to achieve.
On a plot of land 32x32m, you can build practically anything. There are also no restrictions in terms of interaction, and any game mechanics can be implemented. You can also merge land plots and get real estate that can be sold as a separate product.
Besides, the Motion Design School itself provides a photoreal experience that is open to all users.
The Emotion Metaverse
When Facebook changed its name to Meta at the end of 2021, it created a number of videos and shared them with investors to help them understand the direction the business was taking.
They began to demonstrate how the use of digital technology could be applied to the development of online courses that added dynamic pictures and data layers to reality.
A young woman is shown in one instance donning special VR goggles that project an interactive 3D map of the solar system over the sky in front of her. Although the necessary technology is now available, it can be a while before VR glasses and a whole curriculum are validated.
Like many other businesses, Meta plans to make its own VR glasses.
Below are some of the applications of these ideas in the Emotion Metaverse. The Emotion Metaverse is a community-curated metaverse where the school will create experiences
with a feeling of presence and interaction. The first Metaverse locations will be:
- Lecture hall
- Fashion stage
- Photo/Video Studio
- Concert stage
The Lecture Hall
This is a photorealistic environment where real lectures and events will be held.
Everyone will be able to participate without leaving the house and will have a feeling of presence. Students will study with more engagement and interest than they would while taking online courses. Users will have the opportunity to interact with other students and teachers at a new level.
A digital museum where everyone can exhibit NFT artwork that they’ve made available for purchase. Imagine you are a student and have just learned something new and completed
a graduation project. You will have the opportunity to place it so people from all over the world can assess it. This way, you should be able to build your reputation as an artist faster.
The gallery can exhibit a broad range of assets, including 2D images and 3D models
with the ability to interact with visitors.
We expect the Metaverse to emerge as an alternative paradigm to reality. Previously constrained by restrictions on scheduling, funding, and the difficulties of physically managing “bodies,” galleries, exhibits, and museums can now expand their presence in countless ways.
Digital curators can create more shows and respond in real-time to significant cultural trends and events. Now, from anywhere in the world, artists and collectors may share spaces, work together, and interact through art in virtual surroundings. With the use of virtual reality (VR) headsets, users can completely submerge themselves in a virtual environment.
To illustrate our point, consider the Museum of Crypto Art (MoCA), a virtual museum created in Somnium Space. The virtual museum gathers tokenized works of art that were bought with non-fungible tokens (NFT). Anyone with an internet connection can view the artworks at MoCA. The museum may expand access without lowering the market value of the pieces because NFT ownership is verified on the blockchain.
Brands and people will have a chance to show digital representations of their models at exhibitions. You can put a 3D representation of clothes on a digital 3D model that will walk around the stage and present your product. Your model will also be converted to an NFT and each buyer will have the opportunity to purchase a physical model. This opens doors for the fashion industry market where every beginner can find success in this field. Moreover, each user will have the opportunity to fit on clothes and try completely new looks.
One example of this is the RTFKT brand, which was established in 2019 and became a specialist seller of virtual sneakers. Early in 2021, the business had a collaboration project with “Fewocious”, a popular crypto artist who was only 18 years old at the time.
He designed 3 virtual sneakers where bidders could “try on” the sneakers through Snapchat and then enter an auction to purchase them.
The highest bidder also had the chance to obtain the physical pair of sneakers to wear in real life. The collaboration was more than just hype. 600 pairs of sneakers were sold in under 7 minutes, earning USD 3.1 million of revenue.
Since then, RTKFT has made developments to their lineup by partnering with “The Fabricant” to create a new collection of 7 virtual items receiving 8 million USD in their latest round of fundraising.
Nike plans to serve and grow RTFKT’s creative communities and extend Nike’s digital footprint, and Gucci has already forayed deep into NFTs.
Musicians and creative people will be able to hold live concerts inside the metaverse on the stage where the audience will be real users. For beginners, this is a great way to get feedback on your content from other viewers. And a new best practice is to start selling your songs as an NFT right after the performance.
In the NFT space, musicians are figuring out how to access hidden value in their content. With recent examples like A Tribe Called Quest selling 5 percent of the royalties from their entire record catalogue to fans or Torey Lanez’s latest NFT digital album release straight to fans selling out 1 million digital units in under a minute, this is a great victory for both the artists and fandom.
NFTs may be perplexing, scary, and – if you believe the anti-hype – off-putting for independent musicians who are new to the scene. But it can open up a world of potential in terms of income and creative innovation for people who are eager to learn.
One of the earliest adopters of music NFTs is Justin Blau, better known by his stage name 3LAU. He started selling NFTs back in the fall of 2020. But that was only the start. The 33 distinct Ultraviolet NFTs owned by the electronic dance music singer were sold for a rumoured $11.7 million late in February 2021.
Plus, in just 20 minutes in March, Grimes gained access to Gemini’s NFT marketplace Nifty Gateway, making him roughly $6 million richer. Selling a collection of 10 unique digital artworks, some of which were accompanied by original songs, the Canadian singer-songwriter made $5.8 million. The WarNymph Collection, Vol. 1 was what it was called.
Imagine that you have a digital representation of yourself in the metaverse (made possible
by Unreal UE5 technology and Metahuman’s latest release). You can literally end up on the production set in any location, as is the case with virtual studios like the one used for the Mandalorian.
Thanks to the photoreal environment, you can create your own movies. The good part is that anyone can dip their toes even without acting skills. Thanks to digital representations, it’s now possible to apply any animation – from face animation to acrobatic tricks.
Unlimited interactions between the users surrounded by a realistic outside environment are possible since the concept is combining the best technologies available including Houdini and UE4/5.
Emotion Metaverse will be providing a photorealistic environment that is built by a community for people and businesses. Businesses and people will be able to create stores/experiences and events available for millions of people at the same time, advertise and sell their products.
There Are Many Applications for the Metaverse… Which Will You Choose?
And there you have it. 6 ways Motion Design School is being transformed into Web 3.0 and opened up into a new environment that can be created long into the future.
The Metaverse vision for the web’s future development has the power to alter how we communicate with one another, do commerce, and the overall state of the internet economy.
Although the Metaverse is still developing, Web 3.0 open virtual world crypto networks are providing a preview of what the internet of the future might include. The commercial opportunity for making the Metaverse a reality could be worth over $1 trillion in yearly sales and compete with Web 2.0 companies with a market value of around $15 trillion at the moment.
Due to this potential, businesses like Facebook have decided to shift their focus to the Metaverse, which could function as a spur for other Web 2.0 IT behemoths and investors to follow.
Motion Design School has a DAO community (coming soon) that can create experiences and educate new authors to help make the transition to web 3.0. This is a huge cluster of companies and we will help them with the new approach to education where every student will be involved in creating the future.
Motion Design School collectively with students will provide Emotion Metaverse (coming soon) with initial experiences that include a Lecture hall, Museum/Gallery, Fashion stage, Photo/Video Studio, and Concert stage and will develop new ones at the request of community and third-party businesses wishing to create new experiences in our universe.
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