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3D Adventure

What is this course about?

If you are reading this, most probably you have been dreaming of creating an animation movie of your own. Or maybe you already are a CG professional in the industry. Anyway, this is a team effort. Behind any animation movie, there is a solid team of specialists working seamlessly together at all stages: from concept art and modeling to animation, effects, and rendering.

Obviously, a process as complex as this can’t be squeezed into a simple “How To”. So, instead of just giving you theory, we decided to go all-in and created a Full CG movie of our own to introduce you to the real workflow and to demonstrate it from a professional perspective.

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Complete pipeline

Complete pipeline

This course covers the entire classical production pipeline. You will understand how to approach any 3D animation project and organize the workflow from simple modeling to rendering a complete animated scene.

Character rig from scratch

Character rig from scratch

We will start with a single joint and will go through every little detail from stupidly simple to mind-blowing complex step by step to understand each rigging stage as deep as possible.

Real experience tricks

Real experience tricks

This course contains an enormous number of tips and tricks based on real-world experience. We will discuss how to deal with common problems that everybody faces in real projects and deeply understand their causes.

COURSE CURRICULUM

What will I learn?

LESSON #1

Modeling: Blocking

In the first lesson, we will quickly go over the necessary tools and create a base for the character using standard primitives. We will concentrate on the overall shape and silhouette of the character.

Modeling: Blocking

LESSON #2

Modeling: Head Topology

It is difficult to create a good rig and animate it, without a good topology
We will simplify the process, breaking down the model into key areas, and create a topology on top of the blocking model. You will learn to think in polygon loops, understand where they should be placed, and why they’re so important.

Modeling: Head Topology

LESSON #3

Modeling: Body Topology

In this lesson, we’ll cover different modeling methods. We’ll see how different topology behaves, how to solve some of the topology issues that you’ll face in real-world projects. As a result, you will get the final character model.

Modeling: Body Topology

LESSON #4

Rigging: Joints. Skin. Weights

To animate the character, we need to build a skeleton to which we will attach the character model. You will learn how to create joints and how to properly bind different parts of the geometry to different joints using weight painting and skin deformer.

Rigging: Joints. Skin. Weights

LESSON #5

Rigging: Controllers. Xpresso. IK/FK

To simplify the animation process we’ll show you how to create complex dependencies using Xpresso. It will allow you to control the joints using custom controllers. We’ll also learn how to build IK/FK switch system from scratch

Rigging: Controllers. Xpresso. IK/FK

LESSON #6

Rigging: Controllers. Forearm Twist. Bendy Bones

In this lesson, we’ll continue to build a custom rig. It contains a lot of tips and tricks about constraints, Xpresso, etc. You will learn how to fix the “forearm twist” problem and one of the methods to create a “Bendy bones” system.

Rigging: Controllers. Forearm Twist. Bendy Bones

LESSON #7

Rigging: Face Rig. Pose Morphs

You already know how to bind geometry to joints and have a basic idea of how it simplifies the animation process. In this lesson, you will learn some different technics to rig face features such as pose morphs and how to make them work together with the skin deformer.

 

Rigging: Face Rig. Pose Morphs

LESSON #8

Animation: Walk Cycle. Key Frames. Curves

The rig is finally done! Now you are ready to bring the character to life. You will learn the basic approach to animate a walk cycle in Cinema 4D using your rig.

 

Animation: Walk Cycle. Key Frames. Curves

LESSON #9

Animation: Gimbal Lock. Rotation Order. “Knee Popping” fix

We’ll dive deep into some of the common pitfalls and not obvious problems that you’ll face in real-world projects and how to fix them such as “Gimbal Lock” and “IK Knee Popping”. We’ll finalize the walk cycle animation and make a perfect loop

Animation: Gimbal Lock. Rotation Order. “Knee Popping” fix

LESSON #10

Cloth Simulation

Many of the motion designers are afraid of simulations because it is too complex,
But the truth is that it’s much simpler than it seems. The cloth simulation will bring your animations to a new level of realism and complexity. Once you nail it, you will use it everywhere.

 

Cloth Simulation

LESSON #11

Assembling. Shading. Lighting. Render

You made a lot of complex technical stuff and it’s time to assemble the whole scene and make it beautiful! You will learn how to set up lighting, tune materials based on physical properties. Also, you’ll get a lot of tips about project optimizations, parametric materials, volumetric rendering, and much more.

Assembling. Shading. Lighting. Render

About the Author

Author photo Author icon

About the Author

Hi, I`m Pasha Ho 🤠

3D artist, a generalist with more than 13 years of experience in such software as Cinema 4D, Zbrush, Houdini, 3ds Max, and many others.

I have a unique experience in almost every 3d discipline from sculpting to simulations and coding.

Also known as the author of the HoRope plugin for Cinema4D. In this course, I’ll make sure to give you all knowledge so you will become a real 3D Generalist!

CG Adventure

This course is aimed at both beginners and CG professionals

Experience of six people from all stages of CG production with more than 60 years in industry combined

After completing the course you will have a clear understanding of which specialization of the CG industry (Art, Modelling, Animation, Rigging, Visual Effects) suits you best. This is a perfect combo of developing your skills in a chosen field and getting a profound understanding of the process as a whole.

You’ll get a set of AAA assets allowing you to work with the materials from the animation movie itself. The assets include characters, animation scenes, artwork and VFX scenes that you can rework and use in your own portfolio in the future.

CG Adventure

Ever dreamed of making animated movies or 3D cartoons? Discover the secrets of CG industry while creating your own animated masterpiece. This course was created by a team of professional artists to give you an insight into all stages of production from concept art to final render

LEVEL

LESSONS

DURATION

Product guarantee
100% money back guarantee

If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon

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