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CG Adventure

$299 $599 Add to Cart Buy it Now

Ever dreamed of making animated movies or 3D cartoons? Discover the secrets of CG industry while creating your own animated masterpiece. This course was created by a team of professional artists to give you an insight into all stages of production from concept art to final render

$299 $599


CG Adventure Course

Why is this course so amazing?

If you are reading this, most probably you have been dreaming of creating an animation movie of your own. Or maybe you already are a CG professional in the industry. Anyway, this is a team effort. Behind any animation movie, there is a solid team of specialists working seamlessly together at all stages: from concept art and modeling to animation, effects, and rendering.

Obviously, a process as complex as this can't be squeezed into a simple "How To". So, instead of just giving you theory, we decided to go all-in and created a Full CG movie of our own to introduce you to the real workflow and to demonstrate it from a professional perspective.

We created a movie to teach you how to create a movie. Check it out below:

This course is aimed at both beginners and CG professionals.

CG Beginners
We will show you all stages of producing full CG VFX and animation that will allow you to confidently choose your future direction of development as an artist.

CG Beginners

CG Artists
Our Pro team will share their unique artistic approach and techniques they developed working on top projects in the industry. Moreover, you'll discover how the whole process of CG production works.

CG Artists

If you are struggling to build productive communication with a VFX department and find it difficult to understand how post-production works, this course will reveal why it costs $5 million to change Sonic design in the whole movie.


Course Curriculum

This course is build on the experience of six people from all stages of CG production with more than 60 years in industry combined. Prepare for a massive knowledge bomb!

Concept art
Here your journey into the world of computer graphic movies begins. You will learn how to start with a basic idea or a concept and without any prior knowledge create a world of its own using simple tools and techniques. You will go through the whole process like concept artists from a real studio, and get the feel of how to be a part of a project for an animated movie.
Sergey Grechanyuk
Art Director at Motion Design School
In this module, I'll demonstrate the workflow of a concept artist. How we start with a line sketch and slowly work through the artwork by using techniques like Photobashing and 3D concepting to create a final piece. This module is perfectly suitable for people who don't know how to draw since I use basic techniques and simple examples. You will still be able to produce a great result, even with no prior knowledge!
Lesson #1
Introduction to Concept Art
  • Role of a concept artist in a project.
  • Techniques used by concept artists in modern industry.
Lesson #2
Starting with a Line Sketch in Photoshop
  • Visual language, design and composition.
  • Project introduction and working on a brief. Photoshop Interface.
  • Drawing a Sci-Fi city.
Lesson #3
Tonal Sketch in Photoshop
  • Analyzing references.
  • Creating atmosphere and light. Principles of working with tone.
  • Creating a simple tonal sketch
Lesson #4
Complex Tonal Sketch in Photoshop
Creating a complex sketch. Ways to make an image more interesting and appealing.
Lesson #5
Intro to Photobashing
  • Photobashing. Ways to use photos in your works.
  • Working with value, color and saturation.
  • Preparing photo-textures for an efficient workflow.
Lesson #6
Photobashing P2
  • Techniques and tricks of photobashing.
  • Using photos to complete a concept.
Lesson #7
Intro to 3D for Concept Artists in Blender
  • Benefits of 3D for concept artists.
  • Using 3D in a smart way.
  • Intro to Blender. Simple modeling techniques. Working with primitives.
  • Texturing in 3D.
Lesson #8
Composition and Keyframe Sketching
  • Introduction to composition.
  • 3D as a tool for making compositions.
  • Rendering passes. Making sketches over simple 3D.
  • Presentation of sketches of keyart/keyframe concept illustrations.
Lesson #9
Making Keyart/Keyframe Concept illustrations P2
  • 3D for the final concept illustration. Creating final models of the buildings.
  • Texturing. Rendering passes and composing them in Photoshop.
  • Photobashing. Overpainting and finalization of a concept illustration.
Show Module Curriculum
* We recommend to study in-depth course in conceptual art

In-Depth Concept Art

You will learn the whole process of creating concept art: from a basic idea to the final piece of artwork, and get the feel of what it is like to be a part of a project for an animated movie.

Level: Basic
Lessons: 9
Duration: 4,5H

How about making some awesome 3D models and texture them like a pro? Suitable for both full CG movie production and your personal Dribbble or Behance portfolio.
Senior Character Artist at Motion Design School
Modeling is never easy, especially in Maya. By the end of my module you will be able to model different objects (like a longboard), unwrap them and add some awesome textures to them. Already sounds like an awesome skill to have, doesn't it?
Lesson #1
Interface navigation and standard Maya tools.
Lesson #2
Modeling Basics
  • Maya basic modeling tools.
  • Learning the polygonal modeling process on the examples of simple objects.
Lesson #3
Hardsurface Modeling
Creating a longboard model. Mastering creating the correct topology.
  • creating a basic object form;
  • objects grouping;
  • adding details to a grid for smoothing;
  • creating the final geometry.
Lesson #4
UV Unwrap
Creating a UV map of a model in Maya. Preparing a model for texturing.
Lesson #5
Creating textures. Basic rendering in Substance Painter.
Show Module Curriculum
* We recommend to study in-depth course in modeling essentials

Modeling Essentials in Autodesk Maya

A structured online course on basic Maya modeling tools and Substance Painter texturing workflow from CG industry veterans. Start your 3D artist's career NOW!

Level: Basic
Lessons: 12+
Duration: 7H+

Character design
Have you ever tried sculpting with clay? Modern tools like ZBrush allow you to create anything from nothing. Learn to create your first character from scratch. You will start with a basic shape and with practice sculpt it to a pretty sculpture of Meiza. How cool is that?
Senior Character Artist at Motion Design School
Hey, it's me again. In this module I'll teach you how to create things you've come here for. Modeling may seem like an art, but it is governed by basic principles and a set of rules. I'll share with you everything I have learned through my 10 years of professional experience to help you start creating your own characters in no time.
Lesson #1
Character Design
  • Choosing a style and references.
  • Character sketching in Photoshop.
  • Selecting a model using line art.
Lesson #2
Basic Sculpting
  • Interface navigation and standard ZBrush tools.
  • Creating a basic bust model of a stylized character.
  • Sculpting.
Lesson #3
  • Adding details to a model, elaborating a form.
Lesson #4
Elaborating small details (skin, wrinkles, etc.)
Lesson #5
Model Presentation
Presentation of the final model. Post-production.
Show Module Curriculum

Animation is about making things look alive. It requires both artistic and technical skills, but most of all it's about replicating the behavior of living things. In this module you will learn what it takes to make something feel real.
Viacheslav Lisovskyi
Filmmaker/CG Director at Motion Design School
You can start imagining yourself as a puppeteer in a puppet theater. You pull strings and your model is moving. It may sound simple but there are a lot of things going under the hood. I will help you walk safely through the jungle of animation pitfalls to get a smooth realistic movie.
Klym Protasov
Character Animator at Motion Design School
After working on movies like Thor Ragnarok and Fantastic Beasts and Where To Find Them I've learned how to make both realistic and cartoon style animation. I'll share the most valuable tips and tricks in this module.
Lesson #1
  • Introduction to skeletal animation.
  • Setting a pose. Channel box.
Lesson #2
  • Creating blocking and first animation. Graph editor.
  • Breakdown and Polishing. Facial Expressions.
  • Transition to spline. Finalizing the animation.
Lesson #3
Layout and Camera
Creating a scene layout, working with a camera. Camera Sequencer.
Lesson #4
Basic principles of animation
Timing, spacing, squash and stretch.
Lesson #5
Walk cycle — Lower Body
Creating a walk cycle. Lower body.
Lesson #6
Walk cycle — Upper body. Finalisation.
  • Creating a walk cycle. Upper body.
  • Modifying the walk using layers.
Show Module Curriculum

Rigging is what makes your animation possible. By creating a series of interconnected digital bones and attaching them to your model you can bring your character into motion.
Viacheslav Lisovskyi
Filmmaker/CG Director at Motion Design School
Building a character rig is like constructing a LEGO Technic set.
The main rule is: "Make it as simple as possible"
Lesson #1
Rigging Intro
  • Arranging bones.
  • Creating controls. Skinning on the example of a simple object rig.
Lesson #2
Using Auto-Rig
Creating a rig of a girl using Auto-Rig.
Lesson #3
Skinning and deformation
Applying skin deformation to a model. Painting weights.
Lesson #4
Finalizing body rig
Creating corrective blend shapes
Lesson #5
Facial Rigging
Creating a simple face rig. Working with blend shapes.
Show Module Curriculum
* We recommend to study in-depth course in Animation & Rigging

Animation & Rigging in Autodesk Maya

This course provides an intensive "shortcut" into animation and rigging in Maya. We’ll show you a fast and effective way to start animating in this great software.

Level: Basic
Lessons: 11
Duration: 6H+

FX and Visualization
How about some hardcore skills? Creating special effects is a task for a pro and it requires a very special approach. By using Houdini you can create basically anything from fluids to flames or realistically destruct any object. When you combine it with an awesome render during compositing that is how you create your final sequence.
Oleksandr Kratinov
FX TD at Motion Design School
Houdini is treated like something out of the world hard. I will try to prove you the opposite. In this module you will learn how to create procedurally generated assets, generate hair and fur, simulate fluid behavior and bake it all into the final scene.
Ihor Velichko
FX TD/CG Supervisor at Motion Design School
At the moment, Houdini is an industry standard for visual effects. Despite complicated program artchitecture, I have tried to make your journey to this software and it's capabilities as easy as possible.
Lesson #1
Introduction to the interface and the standard paradigms of Houdini, a leading software for VFX creation.
Lesson #2
Procedural Modeling
Principles of procedural modeling in Houdini. Creating a digital asset for the procedural generator of a pencil cup. Introduction to rigid body simulation.
Lesson #3
Procedural Modelling — Pencil
Creating procedural pencil model
Lesson #4
Procedural Modelling — Generating Pencils
Creating Houdini digital assets. Setting up UI assets. Techniques of using set of attributes for variation creation.
Lesson #5
Procedural Modelling — Stack of pencils
Setting up RBD simulation. More about Bullet solver collision shapes. Finalisation of pencils Stack asset.
Lesson #6
Hair and Fur
Houdini's hair system and its advantages. Analyzing the concept of hair. Tools for creating different forms.
Lesson #7
Hair and Fur — Theory
Theory behind hair and fur. We will take a look at hair system, understand the basics of working in it and combine it all in Houdini in practice.
Lesson #8
Hair and Fur — Grooming
Finalise grooming for our model and prepare the scene for rendering.
Lesson #9
Hair and Fur — Animals
Houdini's hair system and its advantages. Analyzing the concept of hair. Tools for creating different forms. Skinning and deformation.
Lesson #10
Vellum dynamic system in Houdini for the simulation of clothes, hair, particles, and soft bodies.
Lesson #11
Fluid Simulation
Сreating the first simulation in Houdini. Special aspects of using flip fluids to create small scale simulations.
Lesson #12
Rendering and Compositing
  • Creating a small scene. Setting light and rendering in Houdini.
  • Composing the rendered material in Blackmagic Fusion using rendered passes. Specifics of working with linear color space. Tonemapping.
Show Module Curriculum

We have a free lesson waiting for you

Try for free
After completing the course you will have a clear understanding of which specialization of the CG industry (Art, Modelling, Animation, Rigging, Visual Effects) suits you best. This is a perfect combo of developing your skills in a chosen field and getting a profound understanding of the process as a whole.

You'll get a set of AAA assets allowing you to work with the materials from the animation movie itself. The assets include characters, animation scenes, artwork and VFX scenes that you can rework and use in your own portfolio in the future.

What will I get?

What will I get?

What students say about our courses and school

Meet the Team

These are the people behind the animation short. Get the most of what a world-class CG team has to share.
Viacheslav Lisovskyi
Viacheslav Lisovskyi
Filmmaker/CG Director
View Portfolio
Oleksandr Kratinov
Oleksandr Kratinov
View Portfolio
Ihor Velichko
FX TD / CG Supervisor
Ihor Velichko
View Portfolio
Sergey Grechanyuk
Art Director
View Portfolio
Senior Character Artist
View Portfolio
Klym Protasov
Character Animator
View Portfolio
Klym Protasov
CG Adventure
  • The only course on the market, which gives you the perspective to cover all the stages of the animation movie production.
  • Over 30 lessons, two levels of home tasks: for beginners and specialists.
  • Characters and scenes from a world-class animation movie.
  • Closed Facebook community to be able to ask any question.

CG Adventure

Ever wondered how animation movies are created? This course will introduce you to the full cycle of CGI production of a world-class studio, from art and modeling to rigging, animation and VFX.

Basic ?

You’ve already started taking the first steps in the sphere and have a basic understanding of the work principles of this soft.

100% money back guarantee

If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon

Student and location discounts

Not-so-good exchange rate? (i.e. India/Brazil). Get in touch to get a coupon. Student? Email us from your student email or attach your student ID.

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Frequently asked questions

Will this course work for me if I know nothing about CG?
Just fine! This course will be very useful for newcomers who want to start their career in CG.
What kind of software do I need?
This is a theoretical course. We`ll work with the following software:

  • Maya
  • Cinema 4D
  • Arnold
  • Z-Brush
  • Houdini
  • Fusion
  • Adobe Photoshop
  • Substance Painter

All the software you need has a student license or trials.
Do I need to buy any additional scripts or plugins to complete the course?
No, there's no need, as all the software you need has a student license or trials. We will also cover some plugins that you can get free on the market.
What are the system requirements?
Operating System
Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)

The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.13.2 or newer. We recommend at least 4 GB VRAM for GPU rendering.
How long does it take to successfully complete the course?
3-5 months. This is an online course so you can take your time with lessons and practice tasks.
Are there any discounts?
If no presale or discount activities are happening, you can contact us to receive a $50-off coupon. We provide coupons for countries with not-so-good exchange rates and for students.

We consider a country with a not-so-good exchange rate a country, where the currency rate is more than $1 to 10 units of local currency. For example, 10.5 Botswana Pula equals $1. If your country's currency rate is lower than 1:10, we do not consider your country as a country with a not so good exchange rate.

We consider you a student if you have a valid student email address (@***.edu) and/or a valid student ID. Please either write to us from your student email or attach a picture of your student IDso that we can verify your student status.

Please double check if there are any presale, sales or discount activities happening as we do not provide coupons during these periods.
Can I get a refund?
If you're disappointed for whatever reason, you'll get every cent back within 14 days after the purchase. Whether you select to complete the purchase in a single or in several payments.

Note that it only applies to purchases without a discount. So if you would like to use a discount coupon or complete a purchase of several products with a discount, you will be not eligible for the refund.
Can I share the art that I create during the course?
Yes, all the artwork you create on the course belongs to you. You can share and tweet and dribbble whatever animation you create. We would be grateful if you mention our school while sharing, we have @motiondesignschool accounts almost on every network.
What if my level of English is not good enough and I find it difficult to understand the spoken language?
This course has subtitles, which makes the content easier for understanding and lets you check the unknown words in the dictionary, if needed.