You’ve already started taking the first steps in the sphere and have a basic understanding of the work principles of this soft.
Ever dreamed of making animated movies or 3D cartoons? Discover the secrets of CG industry while creating your own animated masterpiece. This course was created by a team of professional artists to give you an insight into all stages of production from concept art to final render
Why is this course so amazing?
Obviously, a process as complex as this can't be squeezed into a simple "How To". So, instead of just giving you theory, we decided to go all-in and created a Full CG movie of our own to introduce you to the real workflow and to demonstrate it from a professional perspective.
We created a movie to teach you how to create a movie. Check it out below:
This course is aimed at both beginners and CG professionals.
- Role of a concept artist in a project.
- Techniques used by concept artists in modern industry.
- Visual language, design and composition.
- Project introduction and working on a brief. Photoshop Interface.
- Drawing a Sci-Fi city.
- Analyzing references.
- Creating atmosphere and light. Principles of working with tone.
- Creating a simple tonal sketch
- Photobashing. Ways to use photos in your works.
- Working with value, color and saturation.
- Preparing photo-textures for an efficient workflow.
- Techniques and tricks of photobashing.
- Using photos to complete a concept.
- Benefits of 3D for concept artists.
- Using 3D in a smart way.
- Intro to Blender. Simple modeling techniques. Working with primitives.
- Texturing in 3D.
- Introduction to composition.
- 3D as a tool for making compositions.
- Rendering passes. Making sketches over simple 3D.
- Presentation of sketches of keyart/keyframe concept illustrations.
- 3D for the final concept illustration. Creating final models of the buildings.
- Texturing. Rendering passes and composing them in Photoshop.
- Photobashing. Overpainting and finalization of a concept illustration.
- Maya basic modeling tools.
- Learning the polygonal modeling process on the examples of simple objects.
- creating a basic object form;
- objects grouping;
- adding details to a grid for smoothing;
- creating the final geometry.
- Choosing a style and references.
- Character sketching in Photoshop.
- Selecting a model using line art.
- Interface navigation and standard ZBrush tools.
- Creating a basic bust model of a stylized character.
- Adding details to a model, elaborating a form.
- Introduction to skeletal animation.
- Setting a pose. Channel box.
- Creating blocking and first animation. Graph editor.
- Breakdown and Polishing. Facial Expressions.
- Transition to spline. Finalizing the animation.
- Creating a walk cycle. Upper body.
- Modifying the walk using layers.
The main rule is: "Make it as simple as possible"
- Arranging bones.
- Creating controls. Skinning on the example of a simple object rig.
- Creating a small scene. Setting light and rendering in Houdini.
- Composing the rendered material in Blackmagic Fusion using rendered passes. Specifics of working with linear color space. Tonemapping.
You'll get a set of AAA assets allowing you to work with the materials from the animation movie itself. The assets include characters, animation scenes, artwork and VFX scenes that you can rework and use in your own portfolio in the future.
What will I get?
Meet the Team
- The only course on the market, which gives you the perspective to cover all the stages of the animation movie production.
- Over 30 lessons, two levels of home tasks: for beginners and specialists.
- Characters and scenes from a world-class animation movie.
- Closed Facebook community to be able to ask any question.
Ever wondered how animation movies are created? This course will introduce you to the full cycle of CGI production of a world-class studio, from art and modeling to rigging, animation and VFX.
If unhappy with the course, you can request a refund within 14 days after the purchase and get every cent back. Courses purchased before the actual starting date refund can be requested up to 14 days after the first lesson becomes available. Note: not applicable if purchased with a discount coupon
Frequently asked questions
- Cinema 4D
- Adobe Photoshop
- Substance Painter
All the software you need has a student license or trials.
Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.13.2 or newer. We recommend at least 4 GB VRAM for GPU rendering.
We consider a country with a not-so-good exchange rate a country, where the currency rate is more than $1 to 10 units of local currency. For example, 10.5 Botswana Pula equals $1. If your country's currency rate is lower than 1:10, we do not consider your country as a country with a not so good exchange rate.
We consider you a student if you have a valid student email address (@***.edu) and/or a valid student ID. Please either write to us from your student email or attach a picture of your student IDso that we can verify your student status.
Please double check if there are any presale, sales or discount activities happening as we do not provide coupons during these periods.
Note that it only applies to purchases without a discount. So if you would like to use a discount coupon or complete a purchase of several products with a discount, you will be not eligible for the refund.