3D Practice with Jonathan Lindgren

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This course will take you through the processes and techniques of designing and animating 3D scenes in Cinema 4D.

3D Practice with Jonathan Lindgren

The course is designed to effectively introduce you to the basic stages of working with 3D Animation, even if you have never done this before. You will get familiar with keyframe animation, Motion Path, Deformers, Pose morphs and much more.

Learn how to create stunning movements with a ton of character!

I'm a London-based 3D Designer and Animation Director.

From my own experience, I know how hard it can be to learn 3D animation from scratch. So, I have decided to create a course that will include an overview of the workflow, do's and dont's, and all the basic techniques and tools to create charismatic 3D animation. In other words, everything for you to start creating animated works as soon as possible, skipping the long hours of tweaking keyframes by using the full power of Cinema 4D to boost your workflow.

About the author

Hi I'm James Curran aka SlimJim Studios

Hi, my name is Jonathan Lindgren!

Some Author's Works

Imperial College - Loop Animation
How to Make Sushi - Personal project

What is inside the course?

We have divided the course into 2 large sections:
Scene Design with Rendering and Animation.
Scene Design & Rendering:
Before animating something, you need to create something. Here we'll discover all the tools, analyze what you can do with them, and where you can use each precisely.
Stage 1: Design and modeling
In this section, we'll create the entire scene, analyze how to work with the camera and lens settings, create the scene blocking, final models, and a rig using deformers and Pose Morph tag.
Stage 2: Rendering
So, we are ready for animation. But let's see how our scene looks in its final form before proceeding. I'll introduce you to the Render engine; you'll learn how to set basic HDRI lighting, colors, and textures. And we'll adjust the scene lighting as the final stage.
Stage 1: Introduction to animation
In this section, I'll tell you about the main tools as well as how and why you should use each of them.
Stage 2: The principles of animation
You may already be familiar with Disney's 12 principles of animation. Some of them apply only to pictures and are more relevant for 2D animation. In this unit, I'll tell you how they work in 3D and how to use them properly.
Stage 3: 3D Animation in C4D
At the very beginning, we will once and for all define in which cases and why you should use keyframes in 3D instead of 3D simulation (simulation vs animation). Then, we will look into the timeline, curves and tangents, the Motion Paths, and how to showcase mass and character.
Stage 4: Creating a complex animation
The biggest section of the course, which contains lots of practice,tips and tricks, fun, magic and flippers.

What students say about our courses and school

Let me know when the course starts

This course will provide you with basic knowledge about 3D world fundamentals and you’ll be able to deal with various Cinema 4D tasks without searching for tons of tutorials.

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